
Position ID: 2C7iATA2nsEDIA
Match ID: cImqABAAAAAE
Blue leads 126 - 153 before the roll, so it is pretty clear that he should try to get into the race. He can't just sit on the 24pt and let White extend her prime. Usually this means 24/17, leaping White's little prime and keeping the shots down to 23. Here though, 24/22, 13/8 is equally good. Not only does that smooth out the builders on Blue's side, but you will notice that fours and threes are duplicated, being the numbers with which White would like to split. One point for either play, a point which I can't claim as in the match I played the frankly awful 13/8, 13/11! This comes into the category of "Surely I didn't really play that?", which players offer as a defence when their match is recorded by hand, but javafibs doesn't lie and I made this very horrid triple blunder. Oh well, I've done worse before now.
Then the game went ....
White 5-3, 13/8, 10/7
Blue 6-2, 24/16
White 3-3, 24/18(2)
Blue 3-2, 16/11
White5-1, 13/, 6/5
Blue on roll in the position below. What is the correct cube action for both sides?

Position ID: Np5jBgDYbYPBAA
Match ID: MAGgABAAAAAE
I really think that you must learn to count pips for yourselves and these positions are a great opportunity to practise. Use pencil and paper if you must, you will soon get the hang of it. Championship level players can do this in under 15 seconds, in their head and it is an essential skill. Should Blue double? If he does, should White take? We'll find out tomorrow. Keep the comments coming and until then, enjoy the game!











