Friday, 24 June 2011
A Tough Call For Ducks.
This is where we left it in the last post. Blue leads 1-0 to 5.
I tried 10/4, 5/3, which clem also suggested in his comment. It's a blunder. Like him I thought that I would try to hold onto my bar pt as long as possible, but in practice this just isnt realistic. Its worthless when White hits and when she doesn't, White will find a play on the other side of the board and I will then have to break the bar anyway. Best to do it now and make the 3pt, 7/3(2). Usually better to make a point than slot it and a five prime is not to be sneezed at. I even get some safe sixes to play next turn! The score is the key here. The most important feature is that Blue can't risk having a fourth man sent back. He may be hit this turn and after the match play he is more likely to be hit later too! The match play is probably correct at dmp but loses many more deadly gammons here. As it happens, White rolled 6-6 next, crashed and my blunder worked brilliantly! That's bg.
I think most of us play with ideas in our heads that are a shortcut for thinking. Here's a fascinating position from a match I watched on gridgammon.
It's 0-0 to 5. Blue is a beginner and she got it very wrong. See if you can do better and tell me the answer. I'll let you know what she tried and what she should have done tomorrow and I do mean tomorrow. I know that sometimes days go past in between posts. Be patient please, life sometimes interferes with backgammon.
Until tomorrow, enjoy the game!